Cinematic Psytrance, they said. It will be great, they said. Let's make it for a game, they said. A VR game. Because, startup. And so I did. Interactive beat-matched game music design. Level Design trigger volumes for the loops. For the beats. First: The cave. Then: The ominous tunnel (Note: add bass drone sound). Walking the deserted wild land? Sure, more reverb on the piano it is. Now, combat music? Ok, that would be the Psy kick and bassline combined. Combat ending, but player must return to the Portal before time runs out? I got this: Triplet Psy beat, yes? Entering Portal needs some end music. ...Dude, I got nothing. Although... Lowest key on Grand Piano plugin. Done. Ship it.